o_is_this_yours: (caught red-handed)
[personal profile] o_is_this_yours

Player
Name: Aya
Preferred Pronoun: She/Her
Contact: PM or [plurk.com profile] trilobite_punch

Character
Name: Tasslehoff Burrfoot, Tas
Canon: Dragonlance

Pull-point: After the events of the War of the Lance

Power Opt-in post link: Not really a power so much as a warning but he has sticky fingers.

Content Opt-out post link: N/A

Age: 26

Gender/Sex: Male

Appearance: Just shy several inches of being four feet tall as most Kenders tend to be, Tasslehoff can be mistaken as a human child at a glance, especially given his at times hyper demeanor and his shrill voice. His hair is long and brown, tied back in a topknot that makes his slightly pointed ears quite visible. As seems to be a trend with Kenders, he likes wearing garish combinations of color, however thankfully being on the tame end this time around what with a green shirt and bright blue leggings. He wears a fur vest as well. Tas also carries with him a number of pouches, slung across his shoulders and at his side, stuffed with any number of things (that might sometimes include something familiar of your own belongings but you probably dropped it! It's a good thing he found it!) He also carries with him a long staff nearly as tall as him, one end pointed and the other forked and equipped to be a slingshot.
*image link*


History:
     Even before becoming involved in what would eventually become known as the War of the Lance, Tasslehoff Burrfoot had become a Kender seasoned in many adventures as would come to be expected of any young Kender stricken by wanderlust. Born in Kendermore, Tasslehoff's travels had since taken him all over the world of Krynn, facing many dangerous but exciting things. Naturally, given that most kender tend to exaggerate about their experiences, more often than not, people find it difficult to believe such have actually happened to him. Perhaps they just don't want to think about a Kender of all species being involved in such delicate circumstances, such as dealing with demon princes, minotaurs and dragons disguised as wooly mammoths.

     It was with his friends, collectively referred to as the Companions, that he willingly faced the growing threat of the dark goddess Takhisis who sought to enter their world. His tendency to find trouble would be a recurring theme, however at times he was vital in getting his friends back out of it. It was also Tas who had found out about something that could potentially turn the tide against the Dark Queen's forces, ancient magical artifacts called Dragon Orbs. The Companions split up in order to better their chances at finding a Dragon Orb, Tas accompanying his old friends Flint and Sturm Brightblade alongside the elven maiden Laurana and her brother Gilthanas. While they eventually proved successful, the object of contention between groups that should have been united against Takhisis, which prompted the Kender to hurl the orb to the ground to shatter it. With their focus returned to the true enemy, as well as a new way to fight back against the colored dragons of Takhisis, knights and elves prepared for battle against fast approaching enemy forces.

     While their following victories were offset by personal losses, Tasslehoff still managed to possess enthusiasm to handle whatever situations continued to rise before them. He was rewarded with the chance to ride into battle upon one of the metal dragons, good dragons aligned with the god of Light, Paladine. He saw old friends die, although the one who left the most of an impression in their passing was the dwarf Flint, who had pushed himself too hard despite his age. Tasslehoff would miss his friend dearly, hoping to one day be reunited as he knew the old dwarf would be waiting for him. No matter what happened, the Kender and his remaining friends did what they could to challenge Takhisis' power, although Tasslehoff came close to dying (he does that a lot). Even though the Companions had been scattered within the Dark Queen's city of Neraka, Takhisis was unable to come through, and with her connection the world severed, her armies fell apart and scattered, and for some time, Krynn would know peace.


Personality:
     As a kender, Tas is no exception to their insatiable curiosity, fearlessness, and their general habit of getting into trouble. He's quite the cheery sort as most Kender are, very outgoing and always eager to relate his (slightly exaggerated) stories from various travels. And boy does he love to travel. It's a given for Kender, and when stricken by wanderlust, there's no telling where they will end up nor how far they will go.

     Tas has the tendency to pick up quite a bit of inventory wherever he goes. These items are completely random, the only qualification being that its managed to capture the Kender's fascination, and whether he means to or not, it will most certainly end up in his pouches. This is a habit that really can't be helped. In fact, it's a good idea to check one's belongings after an encounter with him as he may have acquired something from you. He'll be happy to give it back if it's found on him. Just don't call him a thief because that is a grave insult to any Kender.

     A bored Kender is something to be wary of. It is considered the worst thing to do to a Kender by locking him in a room, but even more so a punishment for a non-Kender by locking them up with said Kender. It isn't unusual for him to sneak off somewhere if nothing's going on, or take it upon himself to Do Something if no one else can decide. Many who have come to know Kender would understandably come to dread when one says "Oops!"

     When it comes to new things, Tas is always happy to see and explore. You can bet he'll be willing to scout ahead or check out something potentially life-threatening. Kender don't fear death, seeing it as just another grand, if final adventure- although one that he would put off for just a bit longer for all the interesting things that he might possibly miss if he did die. New experiences are a thrilling thing, and even in the most dire of situations like plummeting to ones death or being chased by dragons, there's always some ounce of optimism working through the Kender's mind.

     Kender don't get scared, but Tas is one of the few who have actually experienced fear, if mostly on a sympathetic level in concern for his friends and their safety. His overall fearlessness helps him to keep a clear head even while the rest of his friends are paralyzed to act. Of course, recklessness can often be mistaken for bravery, and more often than not, he doesn't quite think things through before launching into something. Never at a loss for something to do in the case of an emergency, Tas will instantly take action, especially to help his friends. He may be small, but by no means is that to judge the capacity of his heart.


Abilities:
     Ah, kender, the default thieving class of Dragonlance. But they are most definitely not thieves. They have no concept of personal possessions, so everything and anything is fair game to be picked up and pocketed. To do so is a natural thing for them. Tasslehoff is certainly no exception to this rule. One can bet that for any room that the Kender sets foot into and any people that are within reach of him, he will have obtained at least two new items to his pouches. Since it's something of a natural habit for him, slipping a hand into a pocket or bag or absently pocketing something that he'd only been lent seconds ago are to be expected. He will quite happily return anything caught in his possession that shouldn't be there, cheerfully and most sincerely claiming that he had no idea it had a previous owner.

     The Kender is an expert lockpick, a skill all Kender are taught at an early age. He can get any traditional lock open with the proper tools- in his case being your typical lockpicks of slender bits of metal. He's also usually good about ones that are booby-trapped.

     Tas is extremely good at sneaking. Tanis put it best in that even a field mouse going across a carpet made more sound than a kender who wanted to be stealthy. Sneaking comes in handy for scouting, which the Kender is more than happy to do, and also for getting into a good position to eavesdrop on a conversation. He's also good at hiding, and when Kender don't want to be found, they won't be.

     He has very sharp hearing, something that his friends have learned to value and pay proper heed whenever Tas catches something. Kender also have very keen eyesight and can make out even more details with a spyglass than a human can when making the use of the same item.

     Because of his small size, Tas is quite agile. He's good at climbing and quick on his feet when it comes to getting somewhere. He won't rely on strength if it comes to a fight since he's no Caramon, but when you basically have the stature of a twelve-year old child, you tend to rely more on speed and reflex than muscle. He's not helpless in a fight, though. Naturally he'll stick to smaller weapons, like daggers or knives, but he's also quite proficient in using a Hoopak, a Kender's trademark weapon that resembles a staff with a slingshot topping it.

     Another basic skill of a Kender is the Taunt, and Tasslehoff is a master of this. It is basically the ability to make such jabbing remarks and insults that it will inevitably throw a person into a blind fury, depending on just how repugnant he's aiming to be. He's been able to incite a full-scale riot, although it did not really aid his friends- but it did allow some Solamnic Knights to slip him away in the commotion. Then there is the general fearlessness that all Kender possess. Tas doesn't often see things as dangerous more than he finds them to be a possibly exciting experience. At times he might get startled, but he's only experienced paralyzing fear in the face of a death knight. It wasn't a pleasant experience either, but not one enough to completely keep him from running headlong into things despite his friends' better judgement.


Inventory:
(Default)

  • Hoopak (Slingshot/staff - Trademark Kender Weapon)
  • Assorted Pouches (Where else is he gonna horde stuff?)
  • Pocket Lint
  • Colored String
  • Interesting Looking Rocks
  • Chicken Feather
  • Random Coins
  • Bent Spoon (He calls it the Kender Spoon of Turning the Undead)
  • Glasses of True Seeing (Allows him to read any language as well as see true forms that might be masked by magic)
  • Steel Knife ("Rabbit Slayer")
  • Lockpick Set
  • Maps (of Krynn)


(Acquired)

  • A fork (from the Tavern)
  • A can of Red Bull
  • A pack of Twinkies

Profile

o_is_this_yours: (Default)
Tasslehoff Burrfoot

August 2015

S M T W T F S
      1
2345678
9101112131415
16171819 202122
23242526272829
3031     

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Jun. 8th, 2025 07:49 am
Powered by Dreamwidth Studios